![]() They also produce Leucocytes which die from 1-2 shots from a revolver, but they can paralyze you. Spawns only on a wrecked sub, can pull the submarine like a scorpion from Mortal Kombat and has its own "Coilguns" and melee weapon. His tail tip and head is armored, and absorbs 75% of damage, however, shooting in his open mouth multiples damage by 5, and should therefore be targeted whenever the opportunity comes. A decoy will distract it from your submarine, just make sure to turn off the sonar. With its health and speed, it is advised to avoid it.įighting a Charybdis on open sea is a death sentence, but still possible. Shooting his eye multiplies damage by 5x.Ī large and fast creature, living in the abyss. But as any other creature, he has a weak point. It also emits orange ovals on the sonar, similar to the volcano.īaby moloches won't attack by itself, but If alerted, they will emit loud noise attracting a grown moloch to protect them.Īt first, he is neutral, but causes a psychosis and nausea effect on the crew. Their attacks are weaker, but they emit a large scaled EMP effect during the attack, which kills electronics. 5 shots was enough to take him down.Īnother moloch variant is a black moloch. To kill it, you need to fully load 5 railgun shells with explosives, and make sure to shoot the unprotected part (shooting his shell consumes 90% of damage), it will stun him for about 5 seconds, which is enough for railgun to reload and shoot again. If you need to escape it, a decoy depth charge will help greatly, just make sure to turn off the sonar. Moloch may look very dangerous at first look, and you will be right. They aren't dangerous by itself, but may pose a threat in a large group, which they always spawn in. Upon an impact, releases a lot of small hammerheads spawns. Drop: Nothingīig creature which tries to ram into your submarine with a suicide attack. Launches sharp needles which penetrate submarine and cause lacerations. Weak creature with a unique ability, it can hurt you through the submarine. Spineling | Danger: 3/10, In swarm: 5/10. Drop: Alien blood, 30% chance: husk stinger or Velonaceps Calyx Eggs. Diving suit, however, lower chance of infection. Has 80 health points and 50% chance of infecting. Husk Crawler | Danger: 5/10, In submarine: 6/10Ĭrawler who has been infected by a husk. Drops: 30% chance: Velonaceps Calyx Eggs, Husk stinger. After a bite, husk regenerate some of its health, so you'd better run if you don't have any weapon, knife won't help much. About treatment and other, we will talk later. Husk, or Velonaceps Calyx, A human creature under control of a parasite, if you got bitten, you have a small chance of being infected. Drops: Hydroxyapatite 1x, with small chance, mudraptor egg or mudraptor shell. 1-2 shots from a shotgun is enough to stop them. Poses a great threat in the submarine and breaks through doors easily. Mostly swims alone or in a swarm of 2-3 individuals. Mudraptor | Danger: 4/10, In swarm: 6/10, In submarine: 7/10Īn armored creature. Drops: Alien blood 1x, with small chance crawler mask. The weak point is that they are cannibals, so you have to shot one down and other crawlers going to eat their mate as soon as possible. Big swarm can destroy hull and get into the submarine very fast and most likely kill almost everyone. They are weak by themselves, but do not underestimate them. As any normal crew member you should obey the captain, if he is sane of course.Ĭrawler | Danger: 2/10, In swarm: 5/10, Big swarm: 7/10, In submarine: 4/10, Swarm Sub. ![]() Also alerting crew of incoming hostiles, such as monsters on a sonar. Or maybe guarding your captain.Ĭaptain - Navigation of the submarine and commanding the crew. You will have to operate guns and fighting intruders. NOTE: Do not heal players who are slightly injured, this is going to be a waste of resources. Medic - Self explanatory too, keep your crew health in a good condition. ![]() This job has more stuff to do because there a lot more electrical systems than mechanical. You have to fix: engine, reactor (breaks only if blew up or exposed to water), pumps, etc.Įngineer - Keep electrical system in a good condition. Main tool: Wrench, screwdriver can be useful too. Mechanic - Keep submarine's hull and mechanical systems in a good condition. They don't have real task except just learning. Jobs Assistant - self-explanatory, you assist everyone in something. ![]()
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